

I'd check the kegs to see what was running low, cross-check with the calendar in case the next day was a special event and I'd only be needing wine or ale or something, and refill accordingly. "I'd hire a group of adventurers to head out and protect the wagon delivering the cheese.”Īt the end of each day I'd take stock - literally, in some cases. You can fast-forward time, meaning it'll take only a few minutes to simulate a day, and it even helpfully pauses as the clock strikes midnight and the last patron staggers home. I'd hit start on a new day, tab out to do some other work or get mad about something stupid on Twitter, then return at the end of the in-game day to see what new development required my attention. I found it simple enough to make this a daily check-in. Mostly though, you're just making sure that things are ticking over as they should be. If a quest wants you to only serve soup for a day, for example, then you'll want to scrub all the desserts and mains from the menu. And you'll also take on quests that ask you to tailor your service in various ways. Special events occur that require you to serve specific items, so you'll have to make sure you're well-stocked in advance with those. There's a little bit of strategy involved, but not a lot. Later, even this simple action can be automated after the purchase of an on-site storage room.

You simply click on them and pay for a complete refill, if you have the gold, or top them up to a level you afford. "Special events occur that require you to serve specific items, so you'll have to make sure you're well-stocked in advance with those.”Īt some point the kegs will run out or the chests that store food will be empty. You can just sit back and watch them do all the work, listening to the gentle hum of pub chatter. Hire a waitress and she'll take the orders, deliver the food and drink, and collect the empties. Hire a bartender and he'll pour the drinks as the orders come in. I played Tavern Master almost as an idle game and it felt like the right approach. But hire a guard and the scofflaw (sorry, I've been rewatching Seinfeld) is easily thwarted. The only thing to worry about is the occasional after hours visit by a persistent thief, tiptoeing into your establishment and making off with a barrel of wine. Failure doesn't seem possible overreach and within a few hours of regular trading you'll be back in the black. Profits are easily reinvested into expanding the business as you relentlessly progress through a host of unlockable amenities. So long as you've got a spare seat at the table and the kegs haven't run dry, you'll attract enough patrons to turn a profit each day. Tavern Master is a stress-free management game where you run the only medieval inn in town. Besides, it's not like you've got any real competition nearby. Farmers bringing their produce into town, merchants seeking new trade deals, visiting nobles and lowly travellers alike, they all stop by to rest their weary feet and empty a tankard or two. Just over the bridge, on the other side of the stream that runs past the castle, on the well-worn road that leads out of the woods. Goggamespyi7b6ybpnpnlwhb4md6owgbijfsuj6z5hesqt3yfyz42rad.Honestly, it's pretty much an idyllic spot for an inn.

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